AI Insights · Timothy · July 2021
Top 5 Crime Games in Ghana: Q2 2021 Performance
Explore the performance of the top 5 crime games in Ghana for Q2 2021, including their weekly downloads, revenue, and active user trends.
The second quarter of 2021 saw some intriguing trends in the performance of the top 5 crime games in Ghana on a unified platform, combining both iOS and Android data. Here’s a detailed look at how these games fared during this period, based on data from Sensor Tower.
Killer Bean Unleashed from Killer Bean Studios experienced a varied performance. Weekly downloads fluctuated, peaking at approximately 12.2K in late March and hitting a low of around 6.7K by the end of May, before slightly recovering to 8.1K by the end of June. Revenue saw a modest but steady increase, starting at $32 in late March and peaking at $46 in mid-April. Active users showed a slight decline from 18.7K to 13.8K throughout the quarter.
Street Chaser by iGold Technologies maintained a relatively stable download rate, with weekly downloads ranging from 4.9K to 8.5K. Revenue showed a small peak at $59 in late April but generally hovered between $14 and $50 throughout the quarter. Active users remained relatively steady, peaking at 33.8K in late April and gradually declining to around 27.9K by the end of June.
Grand Gangsters Crime City War by Play Zee saw a notable spike in downloads, reaching 10.9K in late April, before stabilizing around 4.0K to 5.3K towards the end of the quarter. Revenue was minimal but did see a brief peak at $35 in early May. Active users experienced a peak of 17.2K in early May but generally followed a downward trend, ending the quarter at approximately 9.8K.
Rescue The Lover by ABI Games Studio, which was released in early June, showed impressive growth in a short period. Weekly downloads surged from 452 to 15.4K by late June. Active users followed a similar trend, rising from 3.9K to 26.3K within the same timeframe. However, there was no revenue data available for this period.
The Grand Mafia from Phantix Games saw consistent download numbers, ranging from 1.9K to 4.8K, with a peak in late May. Revenue showed a gradual increase from $15 in late March to $41 by the end of June. Active users also experienced growth, peaking at 8.2K in late May before slightly declining to around 5.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.